A downloadable escape room game

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Welcome to 'The Secret of Langton Manor,' a print-and-play escape room game you can enjoy right at home.  Designed for 1-4+ players, this episodic adventure sets you in an old mansion filled with hidden secrets and untold stories.  As you play, you'll solve puzzles, search for clues, and decode messages to advance through the mansion. 

The game is structured into episodes. You're currently viewing the page for the first free episode. Each episode offers about 1-2 hours of engaging play, perfect for an entertaining evening.

How to start:

  1. Download and print the first episode of the game from one of the PDFs below. Print it one-sided, you don't need to print in color - the game is designed to look great in black and white as well.
  2. Grab some pens or pencils, a ruler, and scissors. 
  3. Install the free app from the links provided here or from the QR code in the printed materials. This app will help you verify puzzle solutions, guide you through the game, and offer hints if needed.

Begin your journey and unravel the mysteries of Langton Manor.

Episode  Difficulty Rating 
NOVICE ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘ EXPERT

Once you've completed this episode, consider exploring the next adventure in the series, the second episode - Roots.

Updated 10 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
Authorbromelain.mobi
GenrePuzzle
Made withGIMP, Inkscape, Godot
TagsAtmospheric, Escape Game, Horror, Mystery, Narrative, One-shot, Print & Play, Singleplayer, Story Rich
Average sessionA few hours
LanguagesEnglish
InputsTouchscreen, Smartphone
MultiplayerLocal multiplayer
LinksBoardgamegeek.com page

Download

Download NowName your own price

Click download now to get access to the following files:

Episode 1 (13 page PDF - A4 paper size) 43 MB
Episode 1 (13 page PDF - US Letter paper size) 43 MB

Also available on

Development log

Comments

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(1 edit) (+2)

We just finished playing this, and we had a good time! There were a few puzzles where we got stuck and got frustrated because we were associating early clues with the wrong puzzle (aka the clues were given along with a puzzle it didn't belong to). But overall it was really well set up and I liked the answer checking system with the digital lock. It made it easy to get through the ones we got stuck on. The app also made it immersive! Thanks for giving us a fun escape game date :)


(Also in reference to another comment - even if you did use AI art, you used it as a tool to help add to your game. You weren't advertising pictures for sale or art prints that were all AI generated. You were advertising an escape game with puzzles and clues where the pictures are only supplemental to the existing content. I'm an artist, and I think AI is just another tool. Yes there are people who abuse it and use it to cheat the system and pass it off as their own work. In no way does your game come across that way. Just my 2 cents.)

(+1)

Thank you so much for sharing your experience and thoughts! Looking back, the first episode's puzzles might have turned out a bit too challenging as an introduction. The puzzles in the second episode are actually more straightforward. I always encourage players to use the hints in the app to keep the experience fun.

(-3)

I'm glad I didn't pay for this game, it would have been disrespectful to charge for a game with AI generated images...

I completely understand the sentiment people have against AI-generated images in games - I work in a field which might soon be obsolete because of AI.

On the other hand I would never have been able to make this game without the recent generative AI revolution. This is a hobby project and while I would love to be able to pay an artist to create the art, the game has not generated the income to pay someone to draw even a single image.

I am not a big company trying to cut costs and I think that in some aspects actually the generative AI could act as an enabler of people's creativity. I'd like to think that this project is one such case. However, you are certainly entitled to your opinion on this matter.

I totally get your point of view, I also make games. AI are tools that has been helping us in video games for a long time, but not like this and it is not ready to replace game developers and game artists.

However, it's true that it's great for creating mood boards and prototypes, but a little photomontage would do just fine. But for free content like that, it's not totally disturbing, as long you give the context and warn that there is AI

(+1)

Great Game! The puzzles were challenging and the story was engaging. The app integration made the gameplay smooth. The print-and-play format is convenient, and each puzzle connected well with the story. Looking forward to the next episode and recommend it to those who enjoy puzzles and escape room games. Great work by the creators!

Thanks! Glad that you liked the game.

(1 edit)

Hi, the app on android only has the first challenge after we enter *** as the cod the next page returns back to the lock and doesnt go to the next challenge. Could you please fix this?

Hello, 

After you solve the first puzzle, the game tells you to take the next printed page (4):

Then you need to find out which is the next challenge yourself and then switch to it by turning the first ring (with the symbols) in the lock. The symbol of the second challenge is printed on the railway map, the one shown below:

Let me know if something does not work like that on your side.

Wouldn't it be easier if the page simply goes to the next page? Or is this because the puzzles are not linear? Overall I think there may be a better design than using the same lock as both the puzzle number and also as the solution to the puzzle. 

Yes, I wanted to support non-linear sequence of solving the puzzles in the app, although this is not  used in the first game.

Deleted 95 days ago